Now, after more and more play of this demo, I really believe there was a placebo effect that got to the NBA2K diehards. I got fed up and left 2K7, and Live 07, for that matter, lol, in the stores not even bothering to buy a basketball game that year. NBA 2K has had this feeling for a long time, now, seemingly since 2KSports took over the brand and I remember saying this to one of my friends while playing 2K6. U add these things together and many a time a person is doing moves that they don't feel they actually did themselves. Not to mention, the control scheme can feel very un-intuitive and convoluted. This game doesn't balance the fast twitch aspect of playing a video game very well. What it really comes down to is KNOWING the animations and how they play out.
Out of any game I got out of the pass year 2k11 got the most play, so once I started the 2k12 demo I noticed an immediate difference to the feel and controls which threw off my game a bit but once I looked up the controls and played the demo more it felt natural.įor those who don't like the controls and/or feel of the game did you actually look up the new control scheme for this year and read the control insight? Because without reading these I wouldn't know how to do half the moves I do and there is still tons more that I haven't figured out yet (waiting for retail to use training camp and get moves done pat).Īpart of the problem with NBA2K is how the animations and momentum take you OUT OF CONTROL of the player. At the time Kobe was 17 and destroying a lock down all NBA defensive player. Kobe bussed Eddie behind so bad he ran and told Jerry West to draft him. I played in the games at McGonigle hall on Temple's campus with Kobe, Aaron Mckie and Eddie Jones. I've played on a very high level and have played against or with most of the dudes who came out of Philly that made the pros. I think most of you are just pick up basketball players.
The build he played was smoother and the animations were better. Passing and dribbling hit their low points last year.įrom what Dustin said. Passes wiz by players heads all the time. The ball last year did not get the correct height on passes. So yes the fundamentals of basketball like passing and dribbling still need to be corrected. They decided to destroy the passing system last year and all but erased the first step from the game. Dribbling is a basic fundamental of basketball. The same fan boys who thought last years version was the greatest when it was the worst release game play wise since 2k6. The only thing more realistic to the game of basketball compared to 2k11 is the actual real game of basketball. Nothing wrong with the folks who play a basketball game because of its' looks, but we sim ballers definitely have a problem with a game that, after 11 versions, for all intents and purposes still does not realistically represent the game of basketball." Those are the types of things that 'sim baller' looks for, and it's the type of things that separate a sim baller from the guy who is focused on so-and-so's tattoos or what color socks some guy is wearing. The AI should not be inbounding the ball to the same place each time, nor should the AI sprint up the court each time with the ball.
It was fun, against other human player, but the AI dribbler should NOT be standing at the top of the key dribbling out the shot clock, despite the human player trying to knock the ball away.
"Actually, if you even follow the real sport of basketball, you KNOW that 2K11 (and 2K12 is no different, going on the demo and history) does not focus on fundamentals.